Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. The game is a sequel to Max Payne. In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD). Reinstated after the events of the previous game, he reunites with Mona Sax, they set out to resolve a conspiracy of death and betrayal.Video game critics gave Max Payne 2 highly positive reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecast finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy. A sequel, Max Payne 3, was released in 2012.Take-Two Interactive issued a press release on 5 December 2001 that announced its acquisition of the Max Payne franchise from Remedy Entertainment and 3D Realms for US$10 million in cash and 970,000 shares of common stock, and its plans to release Max Payne 2. On 22 May 2002, Take-Two announced that they agreed to pay up to $8 million as incentive payments to 3D Realms and Remedy Entertainment to develop Max Payne 2.On 3 September 2003, Take-Two officially announced a release date of 15 October 2003 for the game.
GAMEPLAY
Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, and plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
PASSWORD: gaming corner
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