Getting Over It with Bennett Foddy is a platformer video game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017 where it went on to be played by over 2.7 million players.A Steam version of the game was later released by Foddy on December 6, 2017 The game was also released on iOS that same day. The Android version was released on April 25, 2018.A Linux build has been available for Beta testing since August 11, 2018; on the next day it was moved out of Beta.Getting Over It revolves around a man by the name of Diogenes – who, somewhat true to his namesake, resides in a large metal cauldron – and wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain.The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player.The game increases in difficulty as the player progress up the mountain. There are no checkpoints; the player is at a constant risk of losing some or all of their progress. The game concludes when a player reaches the highest point of the map and then enters space. Upon reaching the conclusion, a message asks players if they are recording the gameplay. When a player indicates they are not, the game provides access to a chatroom populated by other players who have completed the game.
SCREENSHOTS
Development
Foddy had been drawn to difficult games while growing up; living in Australia in the 1980s and 1990s, he was limited to what was brought into the country through imports, with many of these being games that lacked any type of save mechanism and required players to be sent back to the start of the game if their character died, such as Jet Set Willy. Into the 1990s, video game developers in the United States and Japan began adding means to save or have checkpoints, so players would not have to return to the start on death. Foddy said, "The flavor of being sent back gradually disappeared up to the point now where it's this boutique thing. People of a certain age still have that taste, or maybe everyone has it, but it's been written out of the design orthodoxy." In 2018, Foddy stated that the main reason he put his name in the title of Getting Over It was due to a culture that doesn't generally "recognize the individuals who make games".
PASSWORD: gaming corner
0 Comments